Prototype, present, and oversee game systems and mechanics until release-ready state;
Integrate into the engine and configure content;
Develop UI/UX layouts and schemes together with a UI artist;
Configure content and parameters of game systems;
Plan and analyze playtest results;
Analyze game systems of projects in similar genres;
Decompose designs together with the development team.
At least 3 years of experience as a game designer;
Experience with PC/console projects is mandatory;
Confident knowledge of UE4/UE5;
Experience working with Openworld, Physics/Simulation, multiplayer games;
Understanding and experience working with complex game systems, including prototyping;
Understanding of the console and indie gaming market, knowledge of modern trends, and the ability to utilize external resources to improve professional skills
English level: Intermediate or higher.
Would Be a Plus:
Experience working on games in the Survival or Sandbox genres.
Professional development courses, game dev conferences, and other events;
Flexible work schedule;
Possibility to work remotely
Unlimited paid vacation and paid sick leave;
Two weeks of corporate holidays simultaneously for the whole team (one in the summer and one during the Christmas and New Year celebrations). This allows you to have a complete break from your tasks and any communication with your team;
Corporate hardware.
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